Play particles only once
Hi! I'm creating a FPS game and I have a grenade-thrower. When the grenades explodes I want it to produce some particles before disapearing. However when the grenade disapears the particles are still...
View ArticleMathf.Clamp explaination
Hio! I'm rather new to game programming and I'm not sure if I understand Mathf.Clamp correctly. I'm currently working on a VERY basic FPS game and when I walk forward/backwards or right/left my speed...
View ArticleCan't get rid of lamp-signs when playing game
Hi! I'm trying to lightmap a level in my game. There is an indication sign wherever I put a lamp in the scene, which you probably are familiar with. However, it's still there when I'm in the...
View ArticleIs there a local Time.timeScale?
I just found Time.timeScale and I noticed that it affects the whole game. Though, is there a local Time.timeScale (or likewise) for a specific object? Like if I have a time-device that slows the time...
View ArticlePlay particles only once
Hi! I'm creating a FPS game and I have a grenade-thrower. When the grenades explodes I want it to produce some particles before disapearing. However when the grenade disapears the particles are still...
View ArticleMathf.Clamp explaination
Hio! I'm rather new to game programming and I'm not sure if I understand Mathf.Clamp correctly. I'm currently working on a VERY basic FPS game and when I walk forward/backwards or right/left my speed...
View ArticleCan't get rid of lamp-signs when playing game
Hi! I'm trying to lightmap a level in my game. There is an indication sign wherever I put a lamp in the scene, which you probably are familiar with. However, it's still there when I'm in the...
View ArticleIs there a local Time.timeScale?
I just found Time.timeScale and I noticed that it affects the whole game. Though, is there a local Time.timeScale (or likewise) for a specific object? Like if I have a time-device that slows the time...
View Article
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