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Play particles only once

Hi! I'm creating a FPS game and I have a grenade-thrower. When the grenades explodes I want it to produce some particles before disapearing. However when the grenade disapears the particles are still...

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Mathf.Clamp explaination

Hio! I'm rather new to game programming and I'm not sure if I understand Mathf.Clamp correctly. I'm currently working on a VERY basic FPS game and when I walk forward/backwards or right/left my speed...

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Can't get rid of lamp-signs when playing game

Hi! I'm trying to lightmap a level in my game. There is an indication sign wherever I put a lamp in the scene, which you probably are familiar with. However, it's still there when I'm in the...

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Is there a local Time.timeScale?

I just found Time.timeScale and I noticed that it affects the whole game. Though, is there a local Time.timeScale (or likewise) for a specific object? Like if I have a time-device that slows the time...

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Play particles only once

Hi! I'm creating a FPS game and I have a grenade-thrower. When the grenades explodes I want it to produce some particles before disapearing. However when the grenade disapears the particles are still...

View Article


Mathf.Clamp explaination

Hio! I'm rather new to game programming and I'm not sure if I understand Mathf.Clamp correctly. I'm currently working on a VERY basic FPS game and when I walk forward/backwards or right/left my speed...

View Article

Can't get rid of lamp-signs when playing game

Hi! I'm trying to lightmap a level in my game. There is an indication sign wherever I put a lamp in the scene, which you probably are familiar with. However, it's still there when I'm in the...

View Article

Is there a local Time.timeScale?

I just found Time.timeScale and I noticed that it affects the whole game. Though, is there a local Time.timeScale (or likewise) for a specific object? Like if I have a time-device that slows the time...

View Article

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